Forage Your Future:
A Gamified Financial Literacy Experience

Forage Your Future is an interactive budgeting game designed to make financial literacy intuitive, engaging, and memorable.

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Snapshot

Project Type

Interactive, gamified budgeting experience

Audience

College students & first-time budgeters

My Role

Instructional Designer
Developer
Writer & Narrative Design
UX

Tools

Articulate Storyline 360
Canva (asset creation)
Google Cloud Storage (hosting)

Core Features

  • Branching decision paths
  • Variable-driven budgeting system
  • Dynamic character reactions
  • Inventory & spending logic
  • WCAG-compliant alternative pathway

Learning Outcomes

  • Build a realistic weekly budget
  • Make trade-offs between wants, needs, and savings
  • Understand consequences of overspending
  • Strengthen planning & problem-solving skills

Design Focus

Story-driven learning · Accessibility · Learner agency · Immediate feedback

Project Overview

The Challenge

Many students arrive on campus having never built a real budget. Paychecks, refunds, and loan money feel abstract, and traditional slide decks or worksheets rarely stick. I needed a way to make budgeting feel concrete, emotional, and safe to experiment with, within the constraints of a short, self-paced module that could live inside the LMS.

Learners & Goals

The experience is designed for community college students and first-time budgeters: a mix of first-gen, working, and returning students who are comfortable with technology but often overwhelmed by money decisions.

After this experience, I wanted learners to:

  • Build a simple weekly budget from a fixed income.
  • Differentiate between needs, wants, and savings.
  • See how small spending choices impact longer-term goals.
  • Feel more in control and less anxious about managing their money.

The Solution: Game Overview

Forage Your Future reframes budgeting as a story. Learners help Nibbles, a cute squirrel, decide how to spend a limited stash of acorns across housing, food, fun, and savings while still making it through the week.

The core game loop is simple:

  • Start with a set number of acorns.
  • Allocate spending across categories and see Nibbles react.
  • Watch budget totals update through variables and on-screen feedback.
  • Adjust choices based on consequences and try to finish in a stable position.

Behind the scenes, Storyline variables track every decision, triggering different states, feedback, and endings. The result is a budgeting lesson that feels more like playing through a scenario than clicking “Next” on a traditional module.

Process & Design Decisions

Storyboarding & Narrative Flow

  • Mapped narrative, decision points, and variables in a Whiteboard.
  • Ensured each choice had meaningful, visible consequences.

Economy & Logic Tracking

  • Created a balancing sheet to track income, spending, variables, and totals.
  • Defined thresholds for “needs vs. wants” to drive consistent outcomes.
  • Pre-planned variable behavior before Storyline development.

Visual Redesign

  • Replaced early cartoon assets with a cohesive woodland aesthetic.
  • Used AI-generated backgrounds to strengthen tone and emotional impact.
  • Shifted away from cartoon Nibbles in cutscenes for richer storytelling.

Interactive Systems

  • Built the entire game economy using Storyline variables.
  • Choices update totals in real time to show budget impact.
  • Nibbles’ reactions deliver immediate emotional feedback.

Iteration & Testing

  • Multiple playthroughs refined clarity and pacing.
  • Adjusted variable thresholds for fairness and balance.
  • Added additional reactions and smoother transitions.

Accessibility Decisions

  • Built a fully accessible non-interactive pathway mirroring all content.
  • Designed alternative screens that preserved intent without interaction.
  • Ensured compatibility with screen readers and keyboard-only users.

Process Artifacts

Narrative Flow Map

Narrative Flow Map

Early example of Storyboarding

Game Economy Sheet

Game Economy Sheet

Economy and character tracking

Game Map

Game Map

Early iteration of game map and purse

Reflection and Next Steps

When I began this project, my primary goal was to deepen my understanding of complex triggers, variable logic, and conditional branching in Storyline. I achieved that many times over. As the game grew, I realized how ambitious it was for Storyline and that some mechanics are better suited for tools designed specifically for gameplay. Still, the hands-on troubleshooting was valuable and taught me a great deal.

With more time, I would like to rebuild this concept in a dedicated game or simulation engine. This would allow for more nuanced learner choices, a more dynamic and authentic economy system, and adaptive difficulty that mirrors the unpredictable financial decisions learners face in the real world.

This project clarified the type of work I want to pursue moving forward. It was challenging, fun, and energizing. I learned the importance of careful planning, organized asset management, and frequent iteration. This experience strengthened my interest in creating interactive learning experiences, especially game-based learning, simulations, and emerging technologies such as VR.